yes wmeissner, it's more or less the problem I have.

Native threading without NIOBufferedImage() means more storage to allocate, 
more memcpy(), more attach/detachCurrentThread().

It is clear that threading issues with NIO backed BufferedImage would still be 
a (minor) problem, expecially if you're going to paint your image somewhere 
while some thread is updating it. But pixel-data locks would be an easy and 
viable solution.

The BufferedImage API should not be affected at all by this new 
NIOBufferedImage(). This would have a positive impact for developers like us, 
aiming to integrate some native 3rd party bindings into their apps with a fast, 
clean and efficient design.
[Message sent by forum member 'mikofclassx' (mikofclassx)]

http://forums.java.net/jive/thread.jspa?messageID=261937

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