Hello Igor,

thank you for your reply. Its not only the runtime the reporting: in the 
original application where I extracted this code from, it produced a noticable 
slowdown in the rendering threads because of the garbage collector runs.

As I said, since I am using MemoryImageSources now, it has no practical 
relevance for me anymore. Still, it would be interested to understand what is 
happening ..

MfG;
ChaosE
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