OK thanks Phil. I have set the text antialiasing hint in the FontRenderContext to use LCD optimised antialiasing but the text doesn't appear anywhere near as crisp as when I use drawString() with the same rendering hints.
Is this a known limitation/feature of drawGlyphVector() or am I perhaps not using it correctly? -- And loving it, -Qu0ll (Rare, not extinct) _________________________________________________ [EMAIL PROTECTED] [Replace the "SixFour" with numbers to email me] [Message sent by forum member 'qu0ll' (qu0ll)] http://forums.java.net/jive/thread.jspa?messageID=291220 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".