[EMAIL PROTECTED] wrote:
To be honest I doubt it. I never seen this happen.
Okay, but what is the explanation for the fact that I NEVER have this problem
on the other system although it is 100% the same code? I mean, i don't want to
say that my code is without some errors, but it should happen on both machines,
if it is code related, right?
There are many reasons why the same code may behave differently
on different systems. Timing issues is one of them (you can get
a deadlock on one system every time, and never on another).
Certainly there's some hw or setup difference that's somehow
affecting the behavior.
Does your rendering loop run on the event dispatch thread
or some other thread?
Thanks,
Dmitri
But you can
easily test this. Add a little sleep in your
rendering loop and
see if it helps on that slow system.
I will try that tomorrow . . . .
Thanks, Maik
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