Do you call paint method directly or indirectly through
repaint()?
[EMAIL PROTECTED] wrote:
Does your rendering loop run on the event dispatch thread
or some other thread?
Well, I am not that familiar with the event dispatch thread and myabe that's
the problem in my code . . . .
To render my image, which should happen at a fixed rate of 20Hz, I use a Timer which calls my render method in its "scheduleAtFixedRate()" method.
In my render method, I check for the graphicsConfiguration and call the validate() method of my vlatile image. After that, i draw my stuff on the Graphics2D object of the image. Finally, i call the paint()-method (I think it is so, will check that tomorrow at work) of the panel in which the image is situated and let the image be displayed.
I don't know, if all that happens in the event dispatch thread, but I assume it
should be, right . . . . ?
[Message sent by forum member 'kiamur' (kiamur)]
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