Well, this seems really hard to optimize ... tons of very small primitives.

The only advice I can give you is to grab the Raster of a INT_RGB buffered 
image:
byte[] data=((DataBufferByte)tex.getRaster().getDataBuffer()).getData()  (in 
your case its an int[] of course), and write code that does the drawing on the 
pixel-array itself.

It should be really fast to colour those few pixels if you don't have to walk 
through a general framework, but instead do exactly what you need and that 
optimized.
The downside of course is quite a lot of hand-written low-level code.

lg Clemens
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