Hi Dmitri,

thanks for your answer. This is what I was fearing too...

I wouldn't mind implementing my UI with JavaFX in other projects, however on 
this one it would be particularly difficult and unefficient as it is a 
fullscreen game refreshing hundreds of sprites at 40 frames per sec. JavaFX 
kind of scenegraph design would require that I rebuild the whole scenegraph at 
every frame update as it could be very different from one frame to another...
I will stick with my current implementation. Just a pity that the 
PhotoComposite API will not be brought to life by Dolphin ;-)
I am still hoping the ADD and MULTIPLY mode will still appear as available 
hardware accelerated composite mode of the Graphics2D object.

Cheers.
Vince.
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