Hi Dmitri, thanks for your answer. This is what I was fearing too...
I wouldn't mind implementing my UI with JavaFX in other projects, however on this one it would be particularly difficult and unefficient as it is a fullscreen game refreshing hundreds of sprites at 40 frames per sec. JavaFX kind of scenegraph design would require that I rebuild the whole scenegraph at every frame update as it could be very different from one frame to another... I will stick with my current implementation. Just a pity that the PhotoComposite API will not be brought to life by Dolphin ;-) I am still hoping the ADD and MULTIPLY mode will still appear as available hardware accelerated composite mode of the Graphics2D object. Cheers. Vince. [Message sent by forum member 'vync79' (vync79)] http://forums.java.net/jive/thread.jspa?messageID=342291 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".