You could probably just run your application with hw acceleration disabled
(-Dsun.java2d.noddraw=true) - no need for code modifications.
Thanks,
Dmitri
[email protected] wrote:
The reason why I recommended a BufferedImage, is that _reading_ from
VolatileImages is quite slow.
Have you already tried a BI?
When using a VolatileImage painting will be fast, however reading the VIs
contents is slow.
A BufferedImage is slower to paint to, but access to pixel data is more or less
free.
I am afraid native code won't help in this situation ...
- Clemens
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