You could probably just run your application with hw acceleration disabled (-Dsun.java2d.noddraw=true) - no need for code modifications.

  Thanks,
    Dmitri


jav...@javadesktop.org wrote:
The reason why I recommended a BufferedImage, is that _reading_ from 
VolatileImages is quite slow.
Have you already tried a BI?
When using a VolatileImage painting will be fast, however reading the VIs 
contents is slow.

A BufferedImage is slower to paint to, but access to pixel data is more or less 
free.

I am afraid native code won't help in this situation ...


- Clemens
[Message sent by forum member 'linuxhippy' (linuxhippy)]

http://forums.java.net/jive/thread.jspa?messageID=344818

===========================================================================
To unsubscribe, send email to lists...@java.sun.com and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
lists...@java.sun.com and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to lists...@java.sun.com and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
lists...@java.sun.com and include in the body of the message "help".

Reply via email to