Bruno Sousa Caiado wrote:
Hello. I have an object which is built using the IndexedQuadArray class. I am specifying per-verxtex color for this object using the "setColors" method. The problem ocurred when i added an ambient light to the scene: The object was rendered with the Material default color and not with the per-vertex color that i had specified. Is this a bug or am i doing something wrong? Can someone help me with this problem? Thank you very much. Bruno Caiado [EMAIL PROTECTED]This probably is not a bug, but due to the lighting you have set up. In my experience, vertex colors need direct light, i.e. DirectionalLight to display if the geometry's Appearance had a material. If you do not use materials (and that means no shading) then the vertex colors will display fine, but unshaded. -- __________________________________________________________ Shawn Kendall Full Sail Real World Education Course Director 3300 University BLVD Real Time 3D for Gaming Winter Park FL 32792 [EMAIL PROTECTED] http://www.fullsail.com __________________________________________________________ |
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