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Hello.
Thank you for the "hint".
I say this a possible bug
because the Sun�s j3d tutorial says that when vertex color is specified the
material color is not used.
When you say that without
specifying a material the vertex color is mapped correctly, that is true, but
that only happens because (and this is according to the tutorial) without
specifying a material j3d doesn�t consider the object as lit (under the
influence of the light).
Thank you very much.
----- Original Message -----
Sent: Wednesday, March 22, 2000 9:30
PM
Subject: Re: [JAVA3D] Possible bug
Bruno Sousa Caiado wrote:
Hello. I have an object
which is built using the IndexedQuadArray class. I am specifying per-verxtex
color for this object using the "setColors" method. The
problem ocurred when i added an ambient light to the
scene: The object was rendered with the Material default
color and not with the per-vertex color that i had
specified. Is this a bug or am i doing something wrong? Can
someone help me with this problem? Thank you very
much.
Bruno Caiado [EMAIL PROTECTED] This
probably is not a bug, but due to the lighting you have set up. In my
experience, vertex colors need direct light, i.e. DirectionalLight to display
if the geometry's Appearance had a material. If you do not use materials
(and that means no shading) then the vertex colors will display fine, but
unshaded. --
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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