Dear all.
In my scene graph I have many Shape3Ds, each of them having a separate
Appearance.
When I want to manipulate the appearance of a number of them as a unit, I
do like this:
stopRenderer();
manipulateAppearance(); // Manipulate appearance.
startRenderer();
I notice that the canvas don't always get updated after execution of these
statement. The appearance seems to be the same as before, but if I rotate
the scene, the new appearance gets set.
What am I doing wrong?
/Magnus
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