Hi,

I have a few of questions regarding how to find an outline for a Java 3D
shape - from any given orientations.  After looking at the java 3D FAQ
archive, it seems that the non-uniform scales idea is a pretty good idea.
(i.e. you flatten the shape down by scaling and then trace it onto a plane).

1) My first question is : "Is there a better way to do this in the current
release of Java 3D? " The postings that I saw were a couple of years old.

2) My second question is: "What is a cheap algorithm to extract/ trace the
outline of the compressed objected onto the required plane? ".   I know you
can use the bounding sphere of the object to give you the maximum boundery
you have to check.  But, I don't know how to go about testing the area
inside this bounding sphere.


Thanks in advance,


Sam




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