Hi Sam,

>2) My second question is: "What is a cheap algorithm to extract/ trace the
>outline of the compressed objected onto the required plane? "

One quick way to do it would be to compress the object onto a plane, render it
onto an offscreen buffer, read back the buffer and then apply an edge detection
algorithm to this buffer. Edge detection isn't a very expensive operation and
essentially involves convolving the buffer with a small kernel (5x5 matrix). You
should be able to find details of edge detection in any computer vision book
within the first 20 pages. Moreover, as you noted you could use the bounding
sphere of the object to restrict the area on which you apply the edge detection
kernel.

Surendra
Java 3D Team
Sun Microsystems

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