Hi J.D., Java3D will pass the value down to the driver "as-is" in v1.3 for both OpenGL and DirectX version so the result is up the the driver. I believe current nvidia opengl driver will clamp it but directx will not.
Note that in v1.2.1 DirectX version the color is clamp to [0,1] when pass down to the native code, but this checking is removed in v1.3 Directx version for performance reason. Thanks. - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Mon, 14 Jan 2002 15:46:46 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: [JAVA3D] Color4f clamp? no clamp? >To: [EMAIL PROTECTED] > >Hi > >What's the right behaviour for Color4f when someone sets values which are >over 1.0? > >I've seen that OpenGL and DirectX implementation behave different. >OpenGL clamps while DirectX overflows > >EOF, > J.D. > >-- >Explore SRT with the help of Java3D >(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) >(http://www.antiflash.net/java3d/relativity (mirror) > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
