Is there a way to query Java3D to determine the amount of texture memory available? If not, is this planned to be available within the next year?
Failing that, has anyone developed a good performance tester to guess at this figure? Ie take a static scene, keep upping the textures memory used till performance drops? If so, if you are willing to share that code we'd like to put it into the j3d.org codebase. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
