John,

  I found that my TNT2 64 model card with 32MB memory is not a full TNT2
card. It has 64 bit data interface in stead of 128 bit. I am running on a
PIII, 913Mhz machine. I don't have many vertices nor texture mapping. I am
rendering over 10,000 shape3D made of four 3D primitives (2 cones and 2
cylinders). I was wondering if the video card memory and speed will have
impact on it. I am going to switch to Geforce2 MX to see any difference.

Thank you and those who made comments on this issue.





At 06:59 AM 4/16/2002 -0500, you wrote:
>Nitin,
>
>Yes, the "Dell M770" would indicate your monitor and the "Intel 82810"
>would indicate the video card chipset.  This surprises me that Lan
>indicates his TNT2 is "nine" times slower than the Intel 82810 (which I
>have heard is a terrible video chipset).  Lan, what is the speed of your
>CPU?  Perhaps Lan is running on something like a 200 Mhz machine?
>
>Nitin, you ask what is "90% CPU bound". I was just trying to illustrate
>a point.  Certainly the Sun guys or others that know 3D better than I do
>could explain better.  Some operations are done by the CPU, some
>operations are done by the graphics processor.  An easy example is
>texturing.  If you put a texture on your model the display speed is very
>much dependent upon the graphics processor (and available video memory).
>If your video card doesn't support T&L (transform and lighting) then
>rotating your object, calculating lighting will all be done via the CPU
>(someone correct me if I'm not getting this quite right).
>
>I've observed our virtual world on several machines and it can be very
>intriguing to see the performance change.  Our world is what I'd call a
>"balanced" application - lots of textures and lots of vertices.
>Performance will drop like a rock when the video card runs out of memory
>to hold textures.  Cut back on the number of textures and performance
>shoots back up.  Add in an object with 100k vertices and do collision
>detection picking against it and frame rates plummet (this part is very
>CPU intensive).
>
>When you are first experimenting with 3D it can be very impressive the
>difference in performance by just updating a video driver. (I think this
>was more of an impact back in the TNT2 / Matrox G200 / Voodoo 2 days -
>most modern (GeForce) drivers are fairly solid and I don't see a big
>change from one driver version to another).
>
>Performance of Java 3D also depends on whether you are using the OpenGL
>or DirectX version (and which operations you are using).
>
>- John Wright
>Starfire Research
>
>"Nitin.Jain" wrote:
> >
> > Hi,
> >
> > I do not have any special Vedio card, I'm not sure how to find out which
> > card is available on my   Win 98 machine. I saw it under Control
> > Panel/Disply properties/setting it shows "Dell M770 on Intel(r) 82810E
> > Graphic Controller 4.12.01.2586". I guess this is the default card comes
> > with Dell/Intel PIII machine.Is it the correct place to look for the
> graphic
> > card info?
> >
> > > you two are running is 90% CPU bound, not video card, then you could
> > What is a 90% CPU bound?
> >
> > nitin
> >
> > > -----Original Message-----
> > > From: John Wright [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, April 16, 2002 1:11 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [JAVA3D] regarding vedio card
> > >
> > >
> > > Lan,
> > >
> > > Your TNT2 chipset is getting a bit "old".  Newer video cards
> > > can deliver
> > > significantly better performance.  During our development with Java 3D
> > > we noticed significant improvements as we stepped from Matrox G200s,
> > > thru Voodoo 3s to GeForce cards.  The TNT2 is about on par with a
> > > Voodoo3.  With a GeForce 3 or 4 I could easily believe someone getting
> > > ten times the performance that you are getting. (especially if you're
> > > running a PCI not AGP interface).
> > >
> > > But the type of 3D scene makes a big difference.  If you have lots of
> > > vertices you'll need CPU and RAM memory, if you have huge textures
> > > you'll need a powerful video card with lots of video memory.  If what
> > > you two are running is 90% CPU bound, not video card, then you could
> > > upgrade and see very little difference.  Perhaps Nitin also
> > > has a faster
> > > CPU?
> > >
> > > - John Wright
> > > Starfire Research
> > >
> > > Lan Wu-Cavener wrote:
> > > >
> > > > Hi, everyone:
> > > >
> > > > I just realize this and would like to hear other experts' comment.
> > > > Several days ago, Nitin Jain posted a test code which rendered 1000
> > > > spheres. I ran that code on my machine. the time it took to
> > > show these 1000
> > > > spheres is 9 times slower than that he posted. This brought
> > > the wonders
> > > > that whether my graphic card is adequate for java3D
> > > programming. I am
> > > > supposed to render over 50,000 individual tree objects plus terrain.
> > > > I have a NDivia TNT2 64Model 32 MB mem. card using PCI bus
> > > (I don't know
> > > > what this means because the card is listed as AGP card in
> > > the sales invoice).
> > > >
> > > > Anyone cares for comment? Any comment is well welcome and
> > > appreciated.
> > > >
> > > > Cheers!
> > > >
> > > > Lan Wu-Cavener
> > > > Research Associate and Programmer
> > > > Dept. of Landscape Architecture
> > > >
> > > >
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> >
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>===========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Architecture

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