Tom Lanning wrote:

  I am having trouble finding a general technique that will allow me to
efficiently and correctly hide objects in a space when a HUD (heads up
display) is about to collide with the objects.

Just a guess - I'm not sure if I understand your problem.

Maybe attaching AlternateAppearance which will make things invisible is
enough to achieve that ? Of course there is a question of granularity -
should objects dissapear on per-object basis, per-shap3d, per-geometry,
per-triangle or exactly ? Per-shap3d - AlternateAppearance. Exactly -
default near clip plane. For the rest - I have no idea for now.

Artur

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