Tom Lanning wrote:
I am having trouble finding a general technique that will allow me to efficiently and correctly hide objects in a space when a HUD (heads up display) is about to collide with the objects.
Just a guess - I'm not sure if I understand your problem. Maybe attaching AlternateAppearance which will make things invisible is enough to achieve that ? Of course there is a question of granularity - should objects dissapear on per-object basis, per-shap3d, per-geometry, per-triangle or exactly ? Per-shap3d - AlternateAppearance. Exactly - default near clip plane. For the rest - I have no idea for now. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
