Thank you for the pointer to AlternateAppearance.  Although it means
changing the settings on every Shape3D in the scene graph, it works well and
solves my immediate problem.

-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of Artur Biesiadowski
Sent: Tuesday, December 10, 2002 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] HUD and object hiding

Tom Lanning wrote:

>   I am having trouble finding a general technique that will allow me to
> efficiently and correctly hide objects in a space when a HUD (heads up
> display) is about to collide with the objects.
>

Just a guess - I'm not sure if I understand your problem.

Maybe attaching AlternateAppearance which will make things invisible is
enough to achieve that ? Of course there is a question of granularity -
should objects dissapear on per-object basis, per-shap3d, per-geometry,
per-triangle or exactly ? Per-shap3d - AlternateAppearance. Exactly -
default near clip plane. For the rest - I have no idea for now.

Artur

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