Java3D already uses bindings to OpenGL, or DirectX on Windows. This is why
Java3D is distributed with native libraries.

If Java3D made calls to this proposed standard Java-OpenGL binding instead,
it would not need to be shipped with native libraries.

It would, however, then be dependent on native libraries that were part of
the Java-OpenGL binding. The binding's native libraries in turn use the
standard OpenGL API.

Hopefully the standard Java-OpenGL bindings would work on Mac OSX...

At the end of the day, there has to be some native library between Java3D
and the OpenGL API, preferrably one that gets maintained over time...

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