Java3D already uses bindings to OpenGL, or DirectX on Windows. This is why Java3D is distributed with native libraries.
If Java3D made calls to this proposed standard Java-OpenGL binding instead, it would not need to be shipped with native libraries.
It would, however, then be dependent on native libraries that were part of the Java-OpenGL binding. The binding's native libraries in turn use the standard OpenGL API.
Hopefully the standard Java-OpenGL bindings would work on Mac OSX...
At the end of the day, there has to be some native library between Java3D and the OpenGL API, preferrably one that gets maintained over time...
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