Yes, it is possible.
But for face animation I guess you will need to update the vertex nodes, instead using TransformGroups and Transform3D.
See "Skin and Bones" about a mesh deformation at J3d.org :
 
And see also about Morph. I guess it can help you undestand how to update your face mesh, and think about controls points
 
Alessandro
----- Original Message -----
Sent: Thursday, July 31, 2003 2:59 PM
Subject: [JAVA3D] Fw: Loaders and Animation

 

Hi everybody! This is the first time I write in this ml.
I'm a new Java3D user, too. I've read the "Getting started with Java3D" downloaded from Sun.
My question is: is possible write very complex 3D objects by code?
In my case, I've to create a human face and animate it. It seems to be an infinite work doing it by code.
I've read about the possibility to use Loaders to load 3D objects created with programs like AutoCAD, 3DStudio etc..
This may be the solution but once I create my object (suppose with 3DStudio), how can I create an animation with Java3D? Is it possible?
 
Thanks.
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