I haven't looked at the new license yet, but if it allows me to work off of
the Java3D source code, I'll probably try and port Java3D to the Mac.

rhankins wrote:
> 
> Does the following mean that the Macintosh users are going to miss out
> on 3D technologies again?
> I know I felt pretty bad when I was forced to switch to Win and Irix to
> do higher level 3D animations because of the lack of support for 3D on
> the Mac.  If Sun isn't going to do it and Apple doesn't have time, who
> will? Are there any third party solutions? How difficult a task is it to
> build a Java3D implementation  for the Mac anyway?
> 

and quoted Jens as saying:
> There is no Java3D implementation for the Mac; the MRJ team certainly
> doesn't have the time to do one. Gerard says that one impetus for his
> implementing OpenGL support was that someone else had a project to
> implement Java3D on top of a Java OpenGL library.
> 
> __________                                               ______________
> Jens Alfke   _____________________                       [EMAIL PROTECTED]
>        _____ Java Toolkit Engineer
>        Apple
>                                          Reaching up to the obvious sky
>                                          with an answer, not a question
> 
> Thanks,
> Robert Hankins
> 
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