Hello World... Ok. Is there anybody who can explain how the hell AxisAngle-Rotation works? I know there's a vector in it and an angle which indicates how much an object is rotated around that vector. My problem is how to recalculate the vector and the according angle to rotate an object by 2d-MouseMovement (not by MouseRotateBehaviour), like moving a head (forward -> looks down, left -> looks left etc) Help... Christian ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
