Hello World...

Ok. Is there anybody who can explain how the hell AxisAngle-Rotation
works? I know there's a vector in it and an angle which indicates how
much an object is rotated around that vector.
My problem is how to recalculate the vector and the according angle
to rotate an object by 2d-MouseMovement (not by MouseRotateBehaviour),
like moving a head (forward -> looks down, left -> looks left etc)

Help...
Christian



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