Hi,
I have managed to create a java3d file from a vrml file using a
converter and now is looking into application of a texture image to
this java3d file.
However, in order to do so, I have to create/get the necessary
coordinates from this same file which do not quite know how to.
Basically, this class is an object of Shape3D, collecting an array of
IndexedTriangleArray objects which house the various attributes like
normals, coordinates.
Thanks for any appreciated help
Jason
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BackHousing.java