Hello,
I was wondering if there is a way to dynamically change the
size of a (Indexed/Strip)GeometryArray. I have data that comes in
once every n seconds, and we build (history)trails from them. It seems
a little excessive to create a PointArray for each point. I there a
way,
other than reallocating a bigger PointArray Object every so often, to
accomplish this sort of behavior. I am use to OpenGL where my
points are ramped down the graphics pipe via a loop.
Another similar question: Is there any way to draw a PointArray
as if it were a line array without copying the data to a LineArray
object?
Thanks for any help,
Stephen Jones
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