Try scaling
there is no need to set such a huge back clip distance
you all ready know what your farthest point will ever be, so scale everything
inbetween
something like 0 - 255
or 0 - 1
or any numbers that are reasonable

so, you field goes from 0 - MAXDOUBLE
min = 0;
max = 255

increment is 
(max-min)/MAXDOUBLE

then, you just multiply this increment to anything that you put out
and, yes, this works for 3d, because you can assume a sphere representation
Scott



Scott Decker
Research Scientist
Pacific Northwest National Labs
[EMAIL PROTECTED]

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