Okay, maybe I missed something here
all I saw you talk about was PointAttributes and then using color4b
All this to create a volume.
Now then, are you creating a PointArray and making a Shape3D out of that?
if so, are you also trying to use the appearance object?
if using an appearance object, you will be doing transparency for the
whole volume, which is not what you would want
if not, and just applying an rgba to the PointArray
what kind of transparency are you putting into the appearance object?
I know someone suggested exactly what you should try, screendoor
vs blended
if you are using screen door, then you will get funky
results with just points
try using blended
If none of this works, or does not help with your app, then show us the snippet
of code where you do the shape creation and we can help
As for why should you learn opengl to know java3d. Well, that is kind of a bad
statement. Learning OpenGL would help you understand all of the things about
transparency, colors, arrays, etc. And since there are so many books on opengl
and not java3d, it is easier to say, go learn OpenGL and apply what you learn
from that to Java3d
Scott
Scott Decker
Research Scientist
Pacific Northwest National Labs
[EMAIL PROTECTED]
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