Is there a way to limit picking only to front faces? When my view is inside an object I can see out because the backfaces are culled, which is what I want. But I want to be able to pick what can see, and not the invisible backfacing polygons. All I can think of to do is to pickAllSorted, then get each Shape3D that is intersected, find the intersecting point, go through all the faces in the Shape3D, find the intersecting face, then compute its normal to decide whether it is a front facing or backfacing polygon. That seems like a messy piece of code to write. All I really want is the coordinates of the closest intersection with something visible from my viewpoint, when backface culling is on. Is there an easy way? -- Ellery Chan <[EMAIL PROTECTED]> =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
