I have hundreds of (reasonably simple) objects in the scene, and rendering was just fine until I pasted Text3D labels on all of 'em. So I wired in a DistanceLOD on each Text3D to make it appear when you got close. (Also a Billboard, looks cool, leaping into existence and swivelling around). Works fine, except for what to show in the distance? I tried doing an empty Shape3D, but, well, no geometry, sigh, exceptions. So now I'm doing a short transparent line which works fine and doesn't seem to slow down the renderer at all, but it feels silly. I tried doing a DistanceLOD with only one child, because that seems like the *right* thing - show this when the viewer's close, otherwise not. But that doesn't seem to work either. Is there a well-known Right Thing To Do? Seems to me that a DistanceLOD whose switch has only one child would be very reasonable. -Tim =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".