I have hundreds of (reasonably simple) objects in the scene, and rendering
was just fine until I pasted Text3D labels on all of 'em.  So I wired in
a DistanceLOD on each Text3D to make it appear when you got close.  (Also
a Billboard, looks cool, leaping into existence and swivelling around).
Works fine, except for what to show in the distance?  I tried doing an empty
Shape3D, but, well, no geometry, sigh, exceptions.  So now I'm doing a short
transparent line which works fine and doesn't seem to slow down the renderer
at all, but it feels silly.  I tried doing a DistanceLOD with only one child,
because that seems like the *right* thing - show this when the viewer's close,
otherwise not.  But that doesn't seem to work either.  Is there a well-known
Right Thing To Do?  Seems to me that a DistanceLOD whose switch has only
one child would be very reasonable. -Tim

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