Yes, this should be possible.
- Kevin
>From [EMAIL PROTECTED] Tue Sep 14 10:29:08 1999
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>Date: Tue, 14 Sep 1999 18:05:27 +0200
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>From: "Veith, Gernot" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>To: [EMAIL PROTECTED]
>
>...great !
>would it be possible to retrieve the triangle that was hitten by the pickray
>or some other usefull information that allows to calculate the normal vector
>of this triangle ?
>
>Gernot
>[EMAIL PROTECTED]
>http://www.janet.de
>
>
>
>> -----Original Message-----
>> From: Kevin Rushforth [mailto:[EMAIL PROTECTED]]
>> Sent: Tuesday, September 14, 1999 4:37 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>>
>>
>> We are working on picking utilties for Java 3D 1.2 that will provide
>> information about what was picked (closest vertex, position (x,y,z),
>> etc.). They won't be available for our upcoming alpha1 release (later
>> this month), but they should be available for Beta (later this year).
>>
>> --
>> Kevin Rushforth
>> Java 3D Team
>> Sun Microsystems
>>
>> [EMAIL PROTECTED]
>>
>>
>> >Date: Mon, 13 Sep 1999 09:34:56 -0400
>> >From: "Benedict, Jon K." <[EMAIL PROTECTED]>
>> >Subject: [JAVA3D] Picking and returning 3D coordinates...
>> >To: [EMAIL PROTECTED]
>> >
>> >Hello,
>> > I have a picking class which
>> >allows me to pick LightWave3D objects
>> >inside of my universe. I am having trouble
>> >creating code to return the object's current
>> >x,y,z position inside of the universe. I would
>> >like to post it to a textframe, which I know how
>> >to do, if I can get the code to return the coords.
>> >Here are pieces of the pick class.
>> >Thanks,
>> >
>> >Kyle Benedict
>> >[EMAIL PROTECTED]
>> >
>> >public class PickBehavior extends PickMouseBehavior
>> >{
>> > LWViewer shape;
>> > private JTextPane Information;
>> >
>> > public PickBehavior(Alpha alpha, Canvas3D canvas,
>> BranchGroup root, Bounds
>> >bounds, JTextPane InfoPane)
>> > {
>> > super(canvas, root, bounds);
>> > this.setSchedulingBounds(bounds);
>> > Information = InfoPane;
>> > }
>> >
>> > public void updateScene(int xpos, int ypos)
>> > {
>> > shape = (LWViewer)
>> pickScene.pickNode(pickScene.pickClosest(xpos, ypos,
>> > PickObject.USE_BOUNDS), PickObject.BRANCH_GROUP);
>> >
>> > int x = ????????????????? this is the code i do not
>> know. I need to
>> > int y = ?????? get the x, y, and z
>> coords so I can
>> >display
>> > int z = ???????? them. LWViewer is an
>> loader I wrote
>> >for lightwave objects.
>> >
>> > if (shape != null)
>> > {
>> > processEvent(x, y, z);
>> > }
>> > }
>> >
>> >}
>> >
>> >=============================================================
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>> >
>>
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