It is possible, but not yet implemented. Look for it in J3D 1.2 beta.
- Kevin
>Date: Tue, 14 Sep 1999 14:57:43 -0700
>From: Doug Gehringer <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>To: [EMAIL PROTECTED]
>
>Hi Kevin,
>
>Your response is a bit cryptic. Do you mean:
>
> it is possible, see the javadoc for how
> it is possible, the information can be inquired and you can do it
> yourself
> it is possible, but not yet implemented. Look for it in J3D 1.2 beta
>
>You may want to clarify a bit.
>
>Thanks
>
>Doug
>
>> Date: Tue, 14 Sep 1999 14:28:16 -0700
>> From: Kevin Rushforth <[EMAIL PROTECTED]>
>> Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>> To: [EMAIL PROTECTED]
>>
>> Yes, this should be possible.
>>
>> - Kevin
>>
>>
>> >From [EMAIL PROTECTED] Tue Sep 14 10:29:08 1999
>> >MIME-Version: 1.0
>> >X-Mailer: Internet Mail Service (5.5.2448.0)
>> >Date: Tue, 14 Sep 1999 18:05:27 +0200
>> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>> >Sender: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>> >From: "Veith, Gernot" <[EMAIL PROTECTED]>
>> >Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>> >To: [EMAIL PROTECTED]
>> >
>> >...great !
>> >would it be possible to retrieve the triangle that was hitten by the pickray
>> >or some other usefull information that allows to calculate the normal vector
>> >of this triangle ?
>> >
>> >Gernot
>> >[EMAIL PROTECTED]
>> >http://www.janet.de
>> >
>> >
>> >
>> >> -----Original Message-----
>> >> From: Kevin Rushforth [mailto:[EMAIL PROTECTED]]
>> >> Sent: Tuesday, September 14, 1999 4:37 PM
>> >> To: [EMAIL PROTECTED]
>> >> Subject: Re: [JAVA3D] Picking and returning 3D coordinates...
>> >>
>> >>
>> >> We are working on picking utilties for Java 3D 1.2 that will provide
>> >> information about what was picked (closest vertex, position (x,y,z),
>> >> etc.). They won't be available for our upcoming alpha1 release (later
>> >> this month), but they should be available for Beta (later this year).
>> >>
>> >> --
>> >> Kevin Rushforth
>> >> Java 3D Team
>> >> Sun Microsystems
>> >>
>> >> [EMAIL PROTECTED]
>> >>
>> >>
>> >> >Date: Mon, 13 Sep 1999 09:34:56 -0400
>> >> >From: "Benedict, Jon K." <[EMAIL PROTECTED]>
>> >> >Subject: [JAVA3D] Picking and returning 3D coordinates...
>> >> >To: [EMAIL PROTECTED]
>> >> >
>> >> >Hello,
>> >> > I have a picking class which
>> >> >allows me to pick LightWave3D objects
>> >> >inside of my universe. I am having trouble
>> >> >creating code to return the object's current
>> >> >x,y,z position inside of the universe. I would
>> >> >like to post it to a textframe, which I know how
>> >> >to do, if I can get the code to return the coords.
>> >> >Here are pieces of the pick class.
>> >> >Thanks,
>> >> >
>> >> >Kyle Benedict
>> >> >[EMAIL PROTECTED]
>> >> >
>> >> >public class PickBehavior extends PickMouseBehavior
>> >> >{
>> >> > LWViewer shape;
>> >> > private JTextPane Information;
>> >> >
>> >> > public PickBehavior(Alpha alpha, Canvas3D canvas,
>> >> BranchGroup root, Bounds
>> >> >bounds, JTextPane InfoPane)
>> >> > {
>> >> > super(canvas, root, bounds);
>> >> > this.setSchedulingBounds(bounds);
>> >> > Information = InfoPane;
>> >> > }
>> >> >
>> >> > public void updateScene(int xpos, int ypos)
>> >> > {
>> >> > shape = (LWViewer)
>> >> pickScene.pickNode(pickScene.pickClosest(xpos, ypos,
>> >> > PickObject.USE_BOUNDS), PickObject.BRANCH_GROUP);
>> >> >
>> >> > int x = ????????????????? this is the code i do not
>> >> know. I need to
>> >> > int y = ?????? get the x, y, and z
>> >> coords so I can
>> >> >display
>> >> > int z = ???????? them. LWViewer is an
>> >> loader I wrote
>> >> >for lightwave objects.
>> >> >
>> >> > if (shape != null)
>> >> > {
>> >> > processEvent(x, y, z);
>> >> > }
>> >> > }
>> >> >
>> >> >}
>> >> >
>> >> >=============================================================
>> >> ==============
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>> >> >
>> >>
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>> >
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