Hello,

there is apparently no way to access the graphics in two dimension
to write text (score, position) on a canvas3D. I did extract the graphic
context from my canvas3D and extended the canvas3D class to
write text using drawString in the preswap or the postswap method.
No matter where I put this drawString (before or after swap) the text
is flickering and this is kind of disturbing. Any suggestions?

Also we would like to vary the size of the lines drawn in a wireframe
representation, is that possible?

We have some label floating as 2D billboards in our scene. How can
we modify the text? Do we have to erase and recreate the billboard
each time?

Is it possible to change the Near and Far clipping plane dynamically?
I tried it but the graphics react really odd and the application generally
crash. Any suggestions?

Thanks for any info in advance

Yohan Baillot

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