Hi,
i want to implement 3d-objects with skeletons and skins (like in
halflife :-)). i think the only way in java3d is to use the immediate
mode, because i need eg. triangles between different Shape3D-Objects
(that represent eg the neck between head and body of an monster), and
this is not possible. but since i cant use the retained mode, i cant use
the behavior-classes etc so im looking for a better approach to
implement such objects. is there one ?
ok i programmed something with immediate mode: i do fill an
TriangelArray whith the calculated coordinates(own calculations not
transformgroup-stuff) and set them to a shap3d-object and draw them with
the appaeranves using GraphicsContext3D.draw(Shape3D). using older
versions of java3d (with opengl) i only needed to invoke
triangleArray.setCoordinates() with new Coordinates to render animated
objects. but since the opengl-versions did crash my pc often i now
siwtched to the latest directx-version of java3d. but now the animations
do not work in this way. Now i have to make every loop a new
TriangleArray with the new coordinates to make the object animate. so
the rendering is now slower, compared to the older (opengl)-versions.
is there another way to implement such objects (with faster rendering) ?

thank you
peter

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