Hi, i want to implement 3d-objects with skeletons and skins (like in halflife :-)). i think the only way in java3d is to use the immediate mode, because i need eg. triangles between different Shape3D-Objects (that represent eg the neck between head and body of an monster), and this is not possible. but since i cant use the retained mode, i cant use the behavior-classes etc so im looking for a better approach to implement such objects. is there one ? ok i programmed something with immediate mode: i do fill an TriangelArray whith the calculated coordinates(own calculations not transformgroup-stuff) and set them to a shap3d-object and draw them with the appaeranves using GraphicsContext3D.draw(Shape3D). using older versions of java3d (with opengl) i only needed to invoke triangleArray.setCoordinates() with new Coordinates to render animated objects. but since the opengl-versions did crash my pc often i now siwtched to the latest directx-version of java3d. but now the animations do not work in this way. Now i have to make every loop a new TriangleArray with the new coordinates to make the object animate. so the rendering is now slower, compared to the older (opengl)-versions. is there another way to implement such objects (with faster rendering) ? thank you peter -- [[ http://fly.to/jzone ]] email--> mailto:[EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
