My venture into transparency, texturing, and overlap is coming to a
close.  Here are a few additional observations to those from my post
yesterday...

These observations are made using transparent shapes with a
transparent texture.  I haven't had time to try other combinations and
permutations and perhaps they do not generalize to other situations.

1) If I add 3 coplanar shapes as 3 separate children to an OrderedNode
the FIRST child added will appear in front and the LAST child added
will appear in back.  This is the reverse of what the spec implies --
first child is drawn first and presumably would appear in back with
subsequent shapes drawn over it.  (This is also why I mis-stated in my
previous post that the order had no effect.  I had done a couple quick
tests while relying on the assumption that the render order was as
spec'd).

This seems like a bug.

2) If the shapes are coplanar then texture transparency dominates the
render order (i.e. if a shape is in front any transparent area on its
texture will appear transparent.  You won't see the shape in back.

This is unintuitive but perhaps not a bug given the limitations on
transparency.

3) With NICEST mag and min filtering an edge effect appears at the top
edge of shapes whose texture is transparent along that edge.

This appears to be a bug.

--jon
____________________ Peculiar Technologies ____________________
Jon Barrilleaux       3800 Lake Shore Ave.         Purveyors of
[EMAIL PROTECTED]        Oakland, CA 94610      Alternate Reality
510.444.4370 voc                           Augmented Simulation
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