I've always asked who "They" are.
If someone else doesn't seem to provide what is needed then you do it.
"If it's going to be, It's up to me(or us)"
anyway...
I had some problems installing and configuring Java and Java3D when I tried to first
install it.
I did manage to do it but only after a hell of a lot of work.
I was frustrated with the lack of documentation (well easily understood docs).
I prob didn't help much that I hadn't used Java at all.
I did make it work but was concerned about the fact that people who
didn't know "Rocket Science" would have given up long ago.
I shelved Java3D (and pretty much Java) for a couple months after that.
After getting back to it a couple months later
I have to say it was a lot easier the second time.
Even if the docs haven't gotten any better.
Still we should prob cater to a lower common denominator.
At least in the ability to "Run" a Java3D app.
It is a pretty easy process once you've done it a couple of times.
but there isn't a "step by step" process in place in the docs.
So here it is...
For building and learning Java3D apps and applets...
1)Download and install JDK 1.2.2 ~20Megs
http://www.java.sun.com/products/jdk/1.2/
2)Download and install Java3D 1.1.2
http://www.java.sun.com/products/java-media/3D/index.html
compile java3d examples
example: dos prompt command - javac HelloWorld.java
example2:you may need to use javac -classpath . HelloWorld.java
for apps that use other classes in the same folder.
run examples java HelloWorld (or) java -classpath . HelloWorld
if it is just an applet then - appletviewer HelloWorld.html
if you want to view it in a browser then....
3)download and install HTMLConverter (used for Java 2 plug-in)
http://www.java.sun.com/products/plugin/1.2/converter.html
go to installed dir and use - java HTMLConverter
use the interface to select which HTML files you want to convert.
be sure to back them up (this is an option in the program)
because you can't use the appletviewer on the new HTML files.
4)Upload your HelloWorld.class and HelloWorld.html files to the web and
open the HTML file in your browser.
5)One last thing...
Get and read any and all documentation and tutorials on Java and Java3D.
You know that is always the last on the list of things to do.
Ok, now...
To have your friends check out the Cool applets you've made...
1)Upload them to your web site.
2)Have them download and install the "Java 2 plug-in" ~6megs (OUCH!)
http://java.sun.com/products/jdk/1.2/jre/download-windows.html
(if they browse to your HTML file it will point them in the right direction
but they will still need to install the Jave3D runtime)
3)have them download and install the "Java3D runtime for JRE" ~2.5megs
http://www.java.sun.com/products/java-media/3D/download.html
btw they need to have OpenGL or DirectX 6.1 installed on their system(Duh).
4)Open your Java3D samples pages in their browser.
I know this is a little redundant for all the Java experts but something
like this would install a little more confidence in the acceptance of Java3D
as a viable platform.
I know I sure could have used some sort of walk though when I first got started.
Kudos to Sun for Java3D. It is a great platform.
Delivering it to the masses and making it more usuable
may lay in not lay in their hands but ours.
Larry James
Wulf Design
http://www.rcia.com/wulf/Java3D/
(there isn't anything there yet exept J3D sample)
On Tue, 28 Sep 1999 20:50:43 -0400, Anselm Hook <[EMAIL PROTECTED]> wrote:
>I also agree that getting Java3D to run in a browser was a bit tricky and probably
>should be documented better. I am concerned
>about the pervasiveness of Java3D and thus applications I build in Java3D if there
>are these kinds of impedance barriers for novice
>users.
>
>I'm assuming that this is all going to be fixed over time. Is that a safe
>assumption? One way to allay these kinds of fears is for
>some kind of 'roadmap' to be published by the Java3D developers so that the growing
>community around their technology can plan
>accordingly.
>
> - Andy
>
>-----Original Message-----
>From: Jon Barrilleaux <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>Date: Tuesday, September 28, 1999 5:04 AM
>Subject: [JAVA3D] not running in a browser...how can this be?
>
>
>>I just can't believe how long and to what lengths people have had to
>>go to get Java/Java 3D reliably installed and running in a browser.
>>I've been seeing these kind of messages for what seems like the past
>>year or so.
>>
>>I don't know what else to say but that it is "incredible" that this
>>problem has not yet been squarely addressed by the folks who put the
>>"dot" in ".com" (or, if they are doing something about it perhaps they
>>should tell the rest of us). How long has Java been around in plugin
>>form? How long have IE and NS 4.0 been around for? How long has
>>Java 3D been around now for? How long has Windows been around for
>>(...perhaps too long but that is another matter)?
>>
>>To the folks at Sun (and I'm sure this goes beyond Java 3D), please
>>tell me how I can recommend to anyone -- readers and clients -- that
>>Java 3D is ready for prime time (which these days is defined in terms
>>of web-enabled applications, not desktop ones)?
>>
>>Are there any plans for addressing this situation? (I've gotten a big
>>silence from the "mountain" the last two times I brought this up.
>>Maybe the third time is a charm. ;-)
>>
>>--jon
>>
>>
>>> Date: Mon, 27 Sep 1999 12:41:15 -0700
>>> From: Tim Bray <[EMAIL PROTECTED]>
>>> Subject: So you wanna run J3D in your browser... here's how
>>>
>>> I spent most of the weekend fighting this. Eventually I'll get around to
>>> writing a real HOWTO, but maybe this will help some other folks out.
>>>
>>> 1. It can be done. I've run it under IE5 and Nav 4.61 on WinNT Workstation
>>> and Win95. For now, I'm specializing on IE because the *right* way to
>>> do this is with the <OBJECT> tag and I refuse to use the egregious
>>> netscape <APPLET>/<EMBED> botch.
>>>
>>> 2. Go get the instructions at Tornado Labs, specifically
>>> http://www.tornadolabs.com/News/Java_3D_Installation/java_3d_installation.html
>>> and follow them. I have a feeling that maybe half the steps are not actually
>>> necessary with recent J3Ds and JDKs, but I don't know which half.
>>>
>>____________________ Peculiar Technologies ____________________
>>Jon Barrilleaux 3800 Lake Shore Ave. Purveyors of
>>[EMAIL PROTECTED] Oakland, CA 94610 Alternate Reality
>>510.444.4370 voc Augmented Simulation
>>510.444.0231 fax www.augsim.com and 3D Solutions
>>
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>
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