Hi, I have a similar case in perspective mode:
I use a fixed world, my viewing platform is moved in the VWord
and my texts are attached to billboards.
I still have to resize text as you already do but that's not to bad, i have
had to tweak the billboards a bit for them to work correctly but I can help
you there if need be
Olivier--
Olivier Fillon Minestar Project
[EMAIL PROTECTED] Mincom Limited
Ph.+61-7-3303-3344 61 Wyandra Street
Fax+61-7-3303-3232 Teneriffe Qld. 4005.
Australia
Company home page: http://www.mincom.com/
Personal home page: http://www.home.gil.com.au/~fillon
--
-----Original Message-----
From: Decker, Scott D <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, October 07, 1999 4:14 AM
Subject: [JAVA3D] thounsands of points, scaling, and text
>So, I have a fun problem I thought I would get some ideas for
>
>We have a parallel view that shows, currently, 6000 points
>this could easily get up to 20000, or even one million points
>
>for each of these points, we also have a text string that is associated
with it
>
>to zoom into a point, we affect the scale of the transform for the points
>the points come in closer, but do not change in size.. exactly like the
user
>wants it
>
>to get the text to not change size though, we need to keep a transformgroup
for
>each of
>the text strings for each point. so, when we scale, we change all of the
>transforms of the text to match where the point is, and make sure the text
does
>not get really huge either.
>
>So, in effect, we have about 6000 transform groups, possibly even 1 million
>transform groups
>by the way that we are currently doing it
>
>Does anyone have an idea on how we could still zoom in on these points, but
not
>have to keep all of the transforms for the text items?
>
>current implementations
>points - Single PointArray
>
>text - All done with Line Arrays then set inside of Shape3Ds
>
>we do a parallel view right now, so that we can scale into the view
>
>if we did perspective, we could translate along the z axis, but how do you
move
>the text in as
>well to be aligned with the point and not have it be really huge(because of
>perspective)
>likewise, if doing the perspective, we would also have to have a transform
group
>for each text shape
>
>we tried going down the path of creating a primitive shape
>with all of the text shapes contained within it
>and then having that primitive controlled by one transform group
>
>did not really know where to go with that though
>
>So, any fun ideas out there?
>Thanks
>Scott Decker
>[EMAIL PROTECTED]
>
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