I have not used Magician, but when I looked at it and had to make a
decision as to which to use (Magician or Java 3D or other) I picked
Java 3D mainly because Magician (and other 3D software packages)
are not free.  You have to buy it.  (Or, with other packages,
you have to include a copyright notice in all the software you write
with the package.)  And if you are going to sell a product you developed
which uses the package, you have to buy licenses for each copy of your
program you sell, etc....  So be sure you understand what licensing
obligations
you have if you buy a package.

Java 3D may not be the best performance, particularly for games, but its
free, nice to program, and (I hope) will improve over time.

Bob Gray

-----Original Message-----
From: Jaime Requena [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 14, 1999 3:25 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Magician/Sorceress VS. JAVA 3D


I was wondering if their are people here who have tried both.  I want to
create a multi-player game using one of them, but I'm not sure which would
be better.  It seems like Magician will have better performance than JAVA 3d
because it is a lower level api.  I know JAVA 3d has a good system for
building a scene and I'm not sure how good Sorceress is at doing this.  Any
information would be great.

As a side note, I'm also looking for JAVA 3d programmers and artists in the
Boston area who want to help with my game.  Please contact me if interested.

-Jaime

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