My group made precisely the same decision - we chose Java3D because it was the only 
freely available high level scenegraph period.
We also expect it to improve over time and frankly have more confidence in a larger 
organization like Sunsoft being able to do that
eventually.

Anselm Hook
www.openmediagroup.com


-----Original Message-----
From: Bob Gray <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, October 14, 1999 5:27 PM
Subject: Re: [JAVA3D] Magician/Sorceress VS. JAVA 3D


>I have not used Magician, but when I looked at it and had to make a
>decision as to which to use (Magician or Java 3D or other) I picked
>Java 3D mainly because Magician (and other 3D software packages)
>are not free.  You have to buy it.  (Or, with other packages,
>you have to include a copyright notice in all the software you write
>with the package.)  And if you are going to sell a product you developed
>which uses the package, you have to buy licenses for each copy of your
>program you sell, etc....  So be sure you understand what licensing
>obligations
>you have if you buy a package.
>
>Java 3D may not be the best performance, particularly for games, but its
>free, nice to program, and (I hope) will improve over time.
>
>Bob Gray
>
>-----Original Message-----
>From: Jaime Requena [mailto:[EMAIL PROTECTED]]
>Sent: Thursday, October 14, 1999 3:25 PM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Magician/Sorceress VS. JAVA 3D
>
>
>I was wondering if their are people here who have tried both.  I want to
>create a multi-player game using one of them, but I'm not sure which would
>be better.  It seems like Magician will have better performance than JAVA 3d
>because it is a lower level api.  I know JAVA 3d has a good system for
>building a scene and I'm not sure how good Sorceress is at doing this.  Any
>information would be great.
>
>As a side note, I'm also looking for JAVA 3d programmers and artists in the
>Boston area who want to help with my game.  Please contact me if interested.
>
>-Jaime
>
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