I'm working on a project where I need to implement a primitive object called
a gaussian splat. Basically it's a volume (spheroid say..) whose density
(opacity) varies outward from the center according to a gaussian
distribution. Any ideas on how I might be able to make something like this
with Java3D?
Thanks
Brandon Kohn
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".