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Are any of your objects partially transparent? I heard
there was a defect with how translucent objects were drawn when overlapping
each other.
This bug you're seeing might not have anything to do
with the fact that your Shape3D's happen to be in the same
group.
- Anselm Hook
Hi All,
I'm wondering if anyone out there has some
insight on this. I created a class which defines several different
custom Shape3D objects. All of these objects in the class are add to a
single 'Group' object, and the getShape() of this class returns the Group
object. This is so that I can add the single large group of objects as
"one" Shape to the scene graph and transformations on that group will affect
the entire object.
My problem is that for some reason, when I create
one of these objects and add it to my scene, some of the "individual"
Shape3D objects from the original class seem to "overlap" each other.
The group as a whole still transforms as one object, but the individual pieces
that make up the group this problem. For example, a large
cube-like object seems to cover a plane-like object, even though the plane is
closer to the viewer (z-buffer). Does anyone know why this might
happen? Any help would be appreciated.
Steve
Grenier
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