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Hi All,
I'm wondering if anyone out there has some insight
on this. I created a class which defines several different custom Shape3D
objects. All of these objects in the class are add to a single 'Group'
object, and the getShape() of this class returns the Group object. This is
so that I can add the single large group of objects as "one" Shape to the scene
graph and transformations on that group will affect the entire
object.
My problem is that for some reason, when I create
one of these objects and add it to my scene, some of the "individual"
Shape3D objects from the original class seem to "overlap" each other. The
group as a whole still transforms as one object, but the individual pieces that
make up the group this problem. For example, a large cube-like
object seems to cover a plane-like object, even though the plane is closer to
the viewer (z-buffer). Does anyone know why this might happen? Any
help would be appreciated.
Steve Grenier
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- Re: [JAVA3D] Problem with grouping several objects Steve Grenier
- Re: [JAVA3D] Problem with grouping several objects Anselm Hook
- Re: [JAVA3D] Problem with grouping several objec... Steve Grenier
- [JAVA3D] TexCoordGeneration Tria
- Re: [JAVA3D] TexCoordGeneration Vladimir Olenin
- Re: [JAVA3D] TexCoordGeneration Dennis J Bouvier
