Vladimir, I can understand you pain, I have had the same problem when I wanted to display coordinates on top of my graphics. Nobody wants to answer this taboo question. Same about the perspective produce by the viewing platform that seems to me wrong in Java3D: absolutely nobody wants to touch this question and all you get is a silence no matter if you are writting very polite questions or not. Result: I had to go with OpenGL for my rendering and beleive me it is a lot FASTER, SIMPLER, EXACT and a lot of people are communicating since years to do it RIGHT. As far as you post, as you say the postRender method should be the place where to put it but apparently the postrender seems to happen after rendering and swap, thus your drawing is lost at your next frame. PostSwap will make you image flicker. Being able to modify the swap method to be sure our drawing happens just before the swap will be great but better not dream for clarity. The only advise I can give you is that you will greatly reduce the flickering by putting your text at the bottom of the screen instead of the top so that the clearing of the screen will not reach it first and thus reducing the blinking effect. Hope you get more from the Java3D team but I tried and failed! Yohan _______________________________________________________________________ Yohan BAILLOT Virtual Reality Laboratory, Advanced Information Technology (Code 5580), Naval Research Laboratory, 4555 Overlook Avenue SW, Washington, DC 20375-5337 Email : [EMAIL PROTECTED] Work : (202) 404 7801 Home : (703) 566 3684 Cell : (407) 222 6359 Fax : (202) 767 1122 Web : www.ait.nrl.navy.mil _______________________________________________________________________ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
