What is the simplest way to get a model with texture and animation into
Jave3D in such a way that:

1 - The model and animation is built in some sort of tool - not by coding.
2 - I can identify the labled 'parts' of the model after they are part of
the scene-graph(e.g. search for DEF names in a VRML model)
3 - I can be notified when the user 'clicks' on certain parts of the model.

I've been trying to do this with the VRML reader, but without much luck.
Maybe I'm barking up the wrong tree. Are there other loaders that are
farther along and/or easier to work with than the VRML loader?

Thanks,

Jack Charbonneau
[EMAIL PROTECTED]

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