John Dickinson wrote:
> What I am finding is that I can't get the shading of the object to depict it
> so that it looks 3D even though I have highly plagerized Java3D tutorial and
> example programs.
I took a quick look and it appears that you haven't set normals
on your geometry. You need to add TriangleArray.NORMALS to your
constructor and then set a normal vector at each vertex. I haven't
read the tutorial, but if it covers lighting, it covers normals.
Check it out.
--
Allen L. McPherson Member Holstein Aerobatic Club
Los Alamos National Laboratory Scientific Viz / Advanced Computing Lab
Box 1663 Group:CIC-ACL MS:B287 [EMAIL PROTECTED]
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