I apologize ahead of time for bringing up a topic that has been
discussed over and over on this listserv, but I searched the archives
fairly thoroughly and I was unable to find a solution to the problem of
having large number of Shape3D objects in the scene.

So, in an effort to simplify this problem as much as possible, I started
with the simplest J3D application I could find, HelloUniverse.java, and
modified it to create multiple ColorCubes.  I added one line of code to
this application, a "for" loop that would cause it to create 100
ColorCubes instead of just one.  The frame rate dropped to close to one
frame per second.

I then tried modifying the original program to create only one Shape3D
node, and create 100 Links to that node.  The resulting application had
the exact same frame rate problem as the first version.

If anyone has any ideas about what is happening, and what can be done to
avoid this, please let me know.

Thanks, in advance.


-- Ken Gordon

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