I apologize ahead of time for bringing up a topic that has been discussed over and over on this listserv, but I searched the archives fairly thoroughly and I was unable to find a solution to the problem of having large number of Shape3D objects in the scene. So, in an effort to simplify this problem as much as possible, I started with the simplest J3D application I could find, HelloUniverse.java, and modified it to create multiple ColorCubes. I added one line of code to this application, a "for" loop that would cause it to create 100 ColorCubes instead of just one. The frame rate dropped to close to one frame per second. I then tried modifying the original program to create only one Shape3D node, and create 100 Links to that node. The resulting application had the exact same frame rate problem as the first version. If anyone has any ideas about what is happening, and what can be done to avoid this, please let me know. Thanks, in advance. -- Ken Gordon
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