> Second - Steve and I got an email message a couple of days ago from a
> guy that has just got stereo working on SGIs. He's sending us the
> information and we'll post that to the FAQ as soon as possible (we're
> quite busy doing some redesign work on it at the moment). This means
> that it can be done and I suspect it could be something in your download
> or local configuration.
I've got stereo working too, but its buggy.
I'm very interested in stereo, so what's the name of that guy? :-)
We got an Monster Reality Engine II setup (a CAVE) and from what I see, SGI's
implemention of stereo is wrong (they forget to clear the z buffer when they
switch from the BACK_RIGHT buffer to the BACK_LEFT buffer).
I'm now trying to patch the libGLcore.so library to get it right. (replacing
glDrawBuffer with my own function). So far, no succes.
Has your guy also patched a library or does it work out of the box?
Help in this area is greatly appreciated!
Robbert van Dalen.
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