Most of the Java3D example programs allow rotation of the scene by
adding a MouseRotate which manipulates a top-level TransformGroup
on the content side of the scenegraph

I need to manipulate the View Platform's parent Transform
(on the view side of the scenegraph) and achieve the same result.
The Java3d documentation seems to suggest that all I'd have to
do is use a MouseRotate constructed with the INVERT_INPUTS flag
and have this manipulate the View Platform's Transform.

This doesn't provide the same behavior.

What should I be doing?

Thanks.

- Victor

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