I would have to look back at what i wrote, but what the tutorial
should say is that you can use the MouseBehavior.INVERT_INPUTS
and move the view around, but it is not the best solution.
I hope the tutorial is not misleading.
Dennis
Victor Raymond wrote:
>
> Most of the Java3D example programs allow rotation of the scene by
> adding a MouseRotate which manipulates a top-level TransformGroup
> on the content side of the scenegraph
>
> I need to manipulate the View Platform's parent Transform
> (on the view side of the scenegraph) and achieve the same result.
> The Java3d documentation seems to suggest that all I'd have to
> do is use a MouseRotate constructed with the INVERT_INPUTS flag
> and have this manipulate the View Platform's Transform.
>
> This doesn't provide the same behavior.
>
> What should I be doing?
>
> Thanks.
>
> - Victor
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
--
-----
Dennis J Bouvier
[EMAIL PROTECTED]
Find the Java 3D Tutorial "Getting Started with the Java 3D API" at
java.sun.com/products/javamedia/3d/collateral
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".