Is it reasonable to assume I will see a significant improvement in speed if
I take the time to convert everything that's double precision to float
precision?

Changing everything over will take quite a bit of time, so I thought I'd ask
before spending the time. This means all of my Point3d's would have to be
changed to Point3f's and all double's to float's plus adding Explicit casts
for things like:

                float intNum = (i/135.0+0.28)*scale;
                float radianConv = Math.PI*2;

both have to change to:

                float intNum = (i/135.0f+0.28f)*scale;  //(assuming i &
scale are floats)
                float radianConv = (float)(Math.PI*2);

Has anyone done a comparison on this in the past?

Don Casteel

Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
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