> Now clearly
> it's going to double your memory burn for big arrays of these things, which is
> a significant performance drag, but will it hurt performance otherwise?
J3D stores the data internally as floats, so you'll be incurring a performance
hit for all your setCoordinate(), setColor(), etc calls, but the memory usage
won't suffer.
Doug Gehringer
Sun Microsystems
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".