This was exactly my experience as well.
  See the discussion several weeks ago in this same mailing list, entitled
"KeyNavigatorBehavior and thrashing". The start of the message thread was
from me on Oct. 15.
  I'm speculating that KeyNavigatorBehavior was written quickly for
occasional use navigate objects, not for navigating the view. The former
would only thrash the machine when the mouse was in the bounds for the
object.

-----Original Message-----
From: Casteel, Don <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, November 02, 1999 3:02 PM
Subject: [JAVA3D] Disappointed in KeyNavigatorBehavior


>(Please forgive me if this seems like venting)
>After getting the KeyNavigatorBehavior working, I've come to the conclusion
>that it needs a LOT of work to make it practical.
>
>First performance takes a MAJOR nosedive, granted I'm working on slow
>machines, (100 & 133Mhz) but the operation of the application gets bogged
>down for several minutes any time I try to do anything. Once the View
starts
>to move I get decent framerates during the move, only to get bogged down
the
>next time I try to change anything.
>
>Secondly.....  there's absolutely no control, if I tap a direction key,
once
>things start to move I'm transported clear across the universe in a few
>seconds with no way to stop other than tapping the opposite direction key,
>then I zoom backwards through my world and off into never-never land in the
>opposite direction. I've played with the scales of the different branch
>groups making my objects huge and re-setting my back clipping distance,
>hoping that things would move slower by making it farther to travel to
cross
>the scene, but even this doesn't seem to help.
>
>Rotation of the view is a Major problem as well, there's no "turning just a
>little bit" I have the same problem with VRML. In VRML if your world is
>scaled huge so forward movement is at a reasonable pace when you go to
turn,
>all of a sudden your facing 180 degrees from where you were, Java3D seems
to
>have the same problem.
>
>Recommendations:
>
>1.) Make the motion with acceleration an option, that can be turned off (or
>on with the default off), I only want to move while I'm holding the key
>down, stopping immediately once the key is released.
>2.) Allow any keystroke to affect the scene for only 3 or 4 frames so with
>low framerates you don't suddenly jump across a scene. Do not buffer key
>actions that happen between frames so that each frame can notice a key
>release, stopping movement, if the key is still held continue forward until
>the next frame.
>3.) Let the movement speed be set, units per second preferably, so
framerate
>doesn't affect it.
>4.) Rotation needs to have a radians-per-second value that's easy to get
at.
>(0.0175 as a default);
>5.) As with everything in Java & Java3D thread priorities need to be
>accessible with a decent range (1 to 128?) so we can fine-tune our
>applications.
>
>
>Don Casteel
>
>Manufacturing Engineer
>TEXTRON Automotive Company -- Athens Operations
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